We all know OpenGL ES only accepts textures that are power 2. What if we have non standard textures ? Craig Giles has posted a solution for the same with the code snippet.

[source Journey into XNA]

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An excellent article by Mike on various XML frameworks available for iPhone SDK, particularly, TouchXMLKissXML. The article discusses the advantages and disadvantages of using each one of them. As Sourcebits we extensively use TinyXML framework in our projects…

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For doing programming in 3D on iPhone, either we use the OpenGLES or use existing 3D frameworks like Unity3D, Oblong engine etc. Here are 8 great resources that will help you get started in 3D and game development on…

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A detailed article about writing code especially for developers who have experience with XNA framework.

[source Journey into XNA]

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