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	<title>iPhoneDevelopmentBits &#187; iPhone Game Programming</title>
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	<link>http://iphonedevelopmentbits.com</link>
	<description>iPhone Development &#124; iPhone Programming &#124; iPhone Application Development &#124; iPhone Game Development &#124; iPhone App Development &#124; iPhone Software Development</description>
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		<title>OpenGL ES Tips and Tricks for Game Programming</title>
		<link>http://iphonedevelopmentbits.com/opengl-es-tips-and-tricks-for-game-programming</link>
		<comments>http://iphonedevelopmentbits.com/opengl-es-tips-and-tricks-for-game-programming#comments</comments>
		<pubDate>Mon, 20 Jul 2009 07:32:52 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=473</guid>
		<description><![CDATA[<p>We all know OpenGL ES only accepts textures that are power 2. What if we have non standard textures ? <a href="http://craiggiles.wordpress.com/aboutme/">Craig Giles</a> has posted a <a href="http://craiggiles.wordpress.com/2009/07/19/opengl-es-texture2d-power-of-two/">solution</a> for the same with the code snippet.</p>
<p>[source <a href="http://craiggiles.wordpress.com/">Journey into XNA</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>We all know OpenGL ES only accepts textures that are power 2. What if we have non standard textures ? <a href="http://craiggiles.wordpress.com/aboutme/">Craig Giles</a> has posted a <a href="http://craiggiles.wordpress.com/2009/07/19/opengl-es-texture2d-power-of-two/">solution</a> for the same with the code snippet.</p>
<p>[source <a href="http://craiggiles.wordpress.com/">Journey into XNA</a>]</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>XML Parsing Frameworks for iPhone Development</title>
		<link>http://iphonedevelopmentbits.com/xml-parsing-frameworks-for-iphone-development</link>
		<comments>http://iphonedevelopmentbits.com/xml-parsing-frameworks-for-iphone-development#comments</comments>
		<pubDate>Wed, 06 May 2009 14:06:29 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[iPhone XML Parser]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=456</guid>
		<description><![CDATA[<p>An <a href="http://www.71squared.co.uk/2009/05/processing-xml-on-the-iphone/">excellent article by Mike</a> on various XML frameworks available for iPhone SDK, particularly, <a href="http://code.google.com/p/touchcode/wiki/TouchXML">TouchXML</a>, <a href="http://code.google.com/p/kissxml/">KissXML</a>. The article discusses the advantages and disadvantages of using each one of them. As Sourcebits we extensively use <a href="http://www.grinninglizard.com/tinyxml/index.html">TinyXML</a> framework in our projects&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>An <a href="http://www.71squared.co.uk/2009/05/processing-xml-on-the-iphone/">excellent article by Mike</a> on various XML frameworks available for iPhone SDK, particularly, <a href="http://code.google.com/p/touchcode/wiki/TouchXML">TouchXML</a>, <a href="http://code.google.com/p/kissxml/">KissXML</a>. The article discusses the advantages and disadvantages of using each one of them. As Sourcebits we extensively use <a href="http://www.grinninglizard.com/tinyxml/index.html">TinyXML</a> framework in our projects and highly recommend it too. </p>
<p>[source <a href="http://www.71squared.co.uk/">71squared</a>]</p>
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		<slash:comments>2</slash:comments>
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		<title>Resources to Learn 3D and Game programming on iPhone</title>
		<link>http://iphonedevelopmentbits.com/resources-to-learn-3d-and-game-programming-on-iphone</link>
		<comments>http://iphonedevelopmentbits.com/resources-to-learn-3d-and-game-programming-on-iphone#comments</comments>
		<pubDate>Sun, 26 Apr 2009 17:42:34 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[OpenGLES Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=454</guid>
		<description><![CDATA[<p>For doing programming in 3D on iPhone, either we use the OpenGLES or use existing 3D frameworks like Unity3D, Oblong engine etc. Here are <a href="http://maniacdev.com/2009/04/8-great-resources-for-learning-iphone-opengl-es/">8 great resources</a> that will help you get started in 3D and game development on&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>For doing programming in 3D on iPhone, either we use the OpenGLES or use existing 3D frameworks like Unity3D, Oblong engine etc. Here are <a href="http://maniacdev.com/2009/04/8-great-resources-for-learning-iphone-opengl-es/">8 great resources</a> that will help you get started in 3D and game development on iPhone.</p>
<p>[source <a href="http://maniacdev.com/">Maniacdev</a>]</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Start writing iPhone game code</title>
		<link>http://iphonedevelopmentbits.com/start-writing-iphone-game-code</link>
		<comments>http://iphonedevelopmentbits.com/start-writing-iphone-game-code#comments</comments>
		<pubDate>Fri, 30 Jan 2009 08:25:56 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=405</guid>
		<description><![CDATA[<p>A <a href="http://craiggiles.wordpress.com/2009/01/30/iphone-gaming-framework-stage-1-tutorial/">detailed article</a> about writing code especially for developers who have experience with XNA framework.</p>
<p>[source <a href="http://craiggiles.wordpress.com/">Journey into XNA</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://craiggiles.wordpress.com/2009/01/30/iphone-gaming-framework-stage-1-tutorial/">detailed article</a> about writing code especially for developers who have experience with XNA framework.</p>
<p>[source <a href="http://craiggiles.wordpress.com/">Journey into XNA</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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