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	<title>iPhoneDevelopmentBits &#187; iPhone Programming</title>
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	<link>http://iphonedevelopmentbits.com</link>
	<description>iPhone Development &#124; iPhone Programming &#124; iPhone Application Development &#124; iPhone Game Development &#124; iPhone App Development &#124; iPhone Software Development</description>
	<lastBuildDate>Mon, 18 Jul 2011 06:04:08 +0000</lastBuildDate>
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		<title>3 Excellent Books on iPhone Development</title>
		<link>http://iphonedevelopmentbits.com/3-excellent-books-on-iphone-development</link>
		<comments>http://iphonedevelopmentbits.com/3-excellent-books-on-iphone-development#comments</comments>
		<pubDate>Tue, 18 Jan 2011 05:03:26 +0000</pubDate>
		<dc:creator>adit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=587</guid>
		<description><![CDATA[<div>iPhone has been a rage among users ever since it was launched in 2007 and it continues to be the leading mobile device today with millions of applications in the App Store. It has revolutionized mobile computing by giving everybody</div><p>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<div>iPhone has been a rage among users ever since it was launched in 2007 and it continues to be the leading mobile device today with millions of applications in the App Store. It has revolutionized mobile computing by giving everybody an opportunity to develop their own applications for the platform. You probably want to develop your own iPhone application, but the question is &#8211; Where to begin? There are hundreds of books available on iPhone programming, but not all of them are good enough to give you a quick head-start. In this article, we’ll tell you about three excellent book on iPhone development, which can quickly get you started with iPhone (and even iPad!) application development.</p>
<p>1. <a href="http://books.google.com/books?id=TcP2bgESYfgC&amp;printsec=frontcover&amp;dq=beginning+iphone+development&amp;hl=en&amp;ei=lhg1TYfMA4nnrAe0_OSMCQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1&amp;ved=0CCkQ6AEwAA#v=onepage&amp;q&amp;f=false">Beginning iPhone Development: Exploring the iPhone SDK</a></div>
<div><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2011/01/BookCover.jpg"><img class="alignnone size-medium wp-image-588" title="BookCover" src="http://iphonedevelopmentbits.com/wp-content/uploads/2011/01/BookCover-222x300.jpg" alt="" width="222" height="300" /></a></div>
<div>
This is perhaps the best book for beginners in iPhone development. The book starts with the basics, walking you through the process of downloading and installing Apple&#8217;s free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You&#8217;ll move on from there, mastering all the iPhone interface elements that you&#8217;ve come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. It will also introduce you to some more advanced topics like GPS API’s and accelerometer. It’s really a must have book for anyone interested in getting started quickly and efficiently with iPhone development.</p>
<p>2. <a href="http://books.google.com/books?id=wpo9QwAACAAJ&amp;dq=iphone+programming+the+big+nerd+ranch+guide&amp;hl=en&amp;ei=dRg1TfD-J8nMrQeMgZHcCA&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1&amp;ved=0CCMQ6AEwAA">iPhone Programming &#8211; The Big Nerd Ranch Guide</a><br />
<a href="http://iphonedevelopmentbits.com/wp-content/uploads/2011/01/0321706242.jpg"><img class="alignnone size-medium wp-image-592" title="0321706242" src="http://iphonedevelopmentbits.com/wp-content/uploads/2011/01/0321706242-226x300.jpg" alt="" width="226" height="300" /></a><br />
This book leads you through essential tools and techniques for developing applications for iPhone, iPad and iPod Touch. You’ll learn about mapping services, accessing accelerometer data, handling multi-touch gestures, ways of sorting and loading data, communication with web services and localization. The book has numerous visual cues and code samples, which will help you get a hang of iPhone programming. It really deserves a place on your bookshelf.</p>
<p>3. <a href="http://books.google.com/books?id=UzKLRAAACAAJ&amp;dq=programming+in+objective+c&amp;hl=en&amp;ei=URg1TeeuEorxrQe3h6GKCQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1&amp;ved=0CCoQ6AEwAA">Programming in Objective C</a><br />
<a href="http://iphonedevelopmentbits.com/wp-content/uploads/2011/01/10nfggi.jpg"><img class="alignnone size-medium wp-image-590" title="10nfggi" src="http://iphonedevelopmentbits.com/wp-content/uploads/2011/01/10nfggi-233x300.jpg" alt="" width="233" height="300" /></a><br />
The book is not iPhone specific, but it’s still very useful as you need to have a solid foundation in Objective C if you want to develop some really cool iPhone applications. The book assumes no prior programming knowledge and serves as an excellent guide for beginners. You’ll learn about the basics of Objective C programming, Foundation Framework and Cocoa and iPhone SDK.The separation of these main topics, Objective-C Language features and the Foundation Framework for example, almost guarantees that there won&#8217;t be much confusion if you are learning the language for the first time and that there will be a distinction between the topics and concepts for each section.</div>
<p>I hope you&#8217;ll find these books useful in iPhone application development. Do provide us your reviews in the comments section. :)</p>
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		<title>Making the Most of It: iPad &amp; iPhone Screen Estate</title>
		<link>http://iphonedevelopmentbits.com/making-the-most-of-it-ipad-iphone-screen-estate</link>
		<comments>http://iphonedevelopmentbits.com/making-the-most-of-it-ipad-iphone-screen-estate#comments</comments>
		<pubDate>Wed, 01 Sep 2010 00:10:18 +0000</pubDate>
		<dc:creator>prasanna</dc:creator>
				<category><![CDATA[iPad Application Development]]></category>
		<category><![CDATA[iPad UI]]></category>
		<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone UI]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[screen estate]]></category>
		<category><![CDATA[screen size]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=558</guid>
		<description><![CDATA[<p>by Prasanna Kumar S<br />
Sourcebits Senior iOS Developer</p>
<p>As iOS developers, we have some hard choices to make when we consider which devices to focus on as we develop our apps. Though many of you will shrug this off and&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>by Prasanna Kumar S<br />
Sourcebits Senior iOS Developer</p>
<p>As iOS developers, we have some hard choices to make when we consider which devices to focus on as we develop our apps. Though many of you will shrug this off and point to universal builds as the key to the big time, that’s a far too obvious approach, and you’re probably shaving off huge chunks of the user experience by creating a one-size-fits-all app. One size may fit all, but it’s rarely a good fit.</p>
<p style="text-align: center;"><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2010/09/ipad-iphone.png"><img class="aligncenter size-full wp-image-574" title="ipad-iphone" src="http://iphonedevelopmentbits.com/wp-content/uploads/2010/09/ipad-iphone.png" alt="" width="350" height="280" /></a></p>
<p>One of the most striking differences between iPad and iPhone is the screen estate, and the implications for interface-conscious developers – which we all should strive to be – are tremendous. While the screen area for iPhone/iPod touch measures 10.4 inches (4.54” x 2.3”), the iPad screen enjoys a full 71 inches of area (9.56” x 7.47”) – almost 8 times bigger! Think of it like building a home: with just a small plot of land you’ll focus on the essentials: bedrooms, kitchen, living room, bath&#8230; certainly no spare room. But given a bigger plot you‘ll want to add a garden, a couple of parking spaces, and for sure build in that spare room. The same principle applies to iPad vs iPhone in terms of the user experience on offer with these very different screen sizes.</p>
<p>On iPhone, the smaller screen area dictates a pretty minimal interface for your app, whereas on iPad there are amazing opportunities with the more generous area. That being said, for certain apps the same interface <em>on either display </em>may be comfortable for users, especially apps built primarily for media or information consumption. For example, an app like <a href="http://www.macworld.com/appguide/app.html?id=89259">Night Stand</a> shares almost the same user interface on iPhone and iPad, and has been a spectacular hit on both. Why? Well, for starters it’s gorgeous. And ingenious programming doesn’t hurt, either.  But also, once a user configures Night Stand it’s essentially an information consumption application (though <a href="http://www.spoonjuice.com/nightstand/hdpro/">the latest version</a> brings in some more user-intensive features). Also, there’s one big exception with Night Stand for iPad, and that’s a new, iPad-only theme – one significantly awesome theme that really, REALLY shines on the big screen. But awesome themes notwithstanding, Night Stand still very much follows an app-to-user orientation; the user is still <em>passive</em>.</p>
<div id="attachment_568" class="wp-caption aligncenter" style="width: 310px"><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/USE-THIS-IMAGE-Nixie.png"><img class="size-medium wp-image-568 " title="Nixie" src="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/USE-THIS-IMAGE-Nixie-300x232.png" alt="" width="300" height="232" /></a><p class="wp-caption-text">Nixie - beaming new gfx with subtle animations - only for iPad</p></div>
<div id="attachment_565" class="wp-caption aligncenter" style="width: 310px"><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/LCD.png"><img class="size-medium wp-image-565 " title="LCD" src="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/LCD-300x251.png" alt="" width="300" height="251" /></a><p class="wp-caption-text">The LCD color selection interface on iPad: a popover for live previews, on iPhone: small screen -&gt; no popovers -&gt; trip to the settings panel</p></div>
<p>On the other hand, consider some dual platform user-ACTIVE applications with upscaled interfaces for iPad. In the images here, iPhone is overlaid on top of iPad.  (Click to enlarge.)</p>
<div id="attachment_567" class="wp-caption aligncenter" style="width: 236px"><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/Sketchbook.png"><img class="size-medium wp-image-567 " title="Sketchbook" src="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/Sketchbook-226x300.png" alt="" width="226" height="300" /></a><p class="wp-caption-text">Sketchbook Pro</p></div>
<div id="attachment_562" class="wp-caption aligncenter" style="width: 310px"><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/Bento.png"><img class="size-medium wp-image-562 " title="Bento" src="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/Bento-300x231.png" alt="" width="300" height="231" /></a><p class="wp-caption-text">Bento</p></div>
<div id="attachment_564" class="wp-caption aligncenter" style="width: 310px"><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/Flight-Control.png"><img class="size-medium wp-image-564 " title="Flight Control" src="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/Flight-Control-300x227.png" alt="" width="300" height="227" /></a><p class="wp-caption-text">Flight Control, with richer maps and gameplay</p></div>
<div id="attachment_563" class="wp-caption aligncenter" style="width: 310px"><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/Dropbox.png"><img class="size-medium wp-image-563 " title="Dropbox" src="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/Dropbox-300x230.png" alt="" width="300" height="230" /></a><p class="wp-caption-text">Dropbox, with file browser and media previews </p></div>
<p>So while Apple will most likely put iPhone and iPad on the same track of iOS in the very near future, developers ought not assume that these devices are the same in terms of UX, or that users have the same expectations toward iPad and iPhone apps. Nope, expectations are growing increasingly different as each day passes, and the gap is only widening.</p>
<p>Just a few days ago we were watching Toy Story on the iPad, and it was a cinematic experience in miniature with the lights dimmed and munching on some snacks. Two people huddled around an iPhone watching a film for 90 minutes!? Not unthinkable, but certainly none too appealing. No doubt, iPhone is much better suited to snagging a glimpse at Facebook, tapping out the odd Tweet, light email, checking your schedule, that kind of stuff. I tend to use my iPhone in bursts, to get or give info as quickly as possible without going into details, whereas iPad can offer an immersive media consumption experience, like watching a full length film in style. When I browse the App Store for iPad games and applications, I look for things I can be time-intensive with. (<a href="http://edition.cnn.com/2010/TECH/gaming.gadgets/06/10/cnet.iphone.ipad.games/index.html">And I’m not alone.</a>) When I shop for an iPhone app it’s usually for a cool little game, or the latest social networking app to stay connected with my people. And yeah, isn’t that what a phone is made for in the first place: to keep in touch with friends and family? Now if I can do that, plus spend 30 &#8211; 40 mins playing puzzles or doodling or something, well, all the better!</p>
<div id="attachment_572" class="wp-caption aligncenter" style="width: 382px"><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/ipad-vs-iphone-category-popularity.png"><img class="size-full wp-image-572" title="ipad-vs-iphone-category-popularity" src="http://iphonedevelopmentbits.com/wp-content/uploads/2010/08/ipad-vs-iphone-category-popularity.png" alt="" width="372" height="372" /></a><p class="wp-caption-text">Note the Productivity category, with iPad sales far outweighing iPhone.  Business, finance, education, and anything reading-related are also natural fits for iPad.</p></div>
<p style="text-align: center;">
<p>So developers, before you start building your next app take some time to decide whether it best suits iPhone or iPad – or both. And if both, then how to differentiate. iPhone/iPod touch has a user base of almost 100 million compared to just over 3 million for iPad, but there are over 200 thousand apps for iPhone and just a few thousand for iPad. Getting noticed in the sea of iPhone apps is not so easy, but if you optimize your universal app for iPad (or develop exclusively for iPad) along the lines of what we’ve been discussing it’s far easier to make a splash.</p>
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		<title>Gyroscope: The New Opportunity [U]</title>
		<link>http://iphonedevelopmentbits.com/gyroscope-the-new-opportunity</link>
		<comments>http://iphonedevelopmentbits.com/gyroscope-the-new-opportunity#comments</comments>
		<pubDate>Tue, 29 Jun 2010 13:01:51 +0000</pubDate>
		<dc:creator>anup</dc:creator>
				<category><![CDATA[iPhone Games]]></category>
		<category><![CDATA[iPhone News]]></category>
		<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone UI]]></category>
		<category><![CDATA[accelerometer]]></category>
		<category><![CDATA[gyroscope]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[magnetometer]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=537</guid>
		<description><![CDATA[<p>While the entire world was giddily anticipating the start of World Cup soccer this year, it was nose to the grindstone here at Sourcebits developing new soccer madness updates of <a href="http://www.spoonjuice.com/mac/funbooth/">Funbooth for Mac</a> <a href="http://www.spoonjuice.com/iphone/funbooth/">and iPhone</a>.  Work notwithstanding, our&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>While the entire world was giddily anticipating the start of World Cup soccer this year, it was nose to the grindstone here at Sourcebits developing new soccer madness updates of <a href="http://www.spoonjuice.com/mac/funbooth/">Funbooth for Mac</a> <a href="http://www.spoonjuice.com/iphone/funbooth/">and iPhone</a>.  Work notwithstanding, our development team had serious fun during production of these applications.  Throughout the beta testing and QA we were constantly capturing images of ourselves in the props of the teams we support, and we made the most of the new social features with the on-the-fly uploading to Facebook and Twitter.  And at the same time, our gaming wing guys at <em>Wandake</em> were busy putting the finishing touches on their now-huge hit <a href="http://wandake.com/"><em>Wake Up the Box!</em></a> for iPhone and iPad.  So it was a real party at times.</p>
<p><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2010/06/Screen-shot-2010-06-29-at-9.53.20-AM.png"><img class="aligncenter size-full wp-image-542" title="Screen shot 2010-06-29 at 9.53.20 AM" src="http://iphonedevelopmentbits.com/wp-content/uploads/2010/06/Screen-shot-2010-06-29-at-9.53.20-AM.png" alt="" width="370" height="171" /></a></p>
<p>While all this was going on, of course there was some big news on June 7, when Steve Jobs introduced yet another Apple engineering marvel: iPhone 4.  Bundled with new features like front-facing camera, superior rear camera, dual mikes for increased noise cancellation, eye-popping Retina Display, multitasking, 720p HD video recording and even a new kind of gyroscope technology, iPhone 4 is a huge evolutionary step in smartphone design.  As the tag line says: &#8220;This changes everything.  Again.&#8221;  And, marketing hyperbole aside, as far as day-to-day use is concerned for sure this will change the way we use iPhone.</p>
<p>Before this year’s launch, several <a href="http://www.engadget.com/2010/05/12/next-generation-iphone-escapes-in-vietnam/">leaked</a> – or <a href="http://www.fastcompany.com/1621516/iphone-leak-iphone-4-apple-gizmodo">mislaid</a> – iPhone 4 models made the rounds of the major tech blogs, complete with gory dissections and the standard tsunami of specu-babble.  But there was one stealth feature all the teardowns and pundits failed to even guess at: <a href="http://www.zdnet.com/blog/btl/wwdc-video-iphone-4s-new-gyroscope-feature/35580">the gyroscope</a>.  And on our side, as veteran iPhone developers, when Steve Jobs announced this during WWDC we were all pretty excited.  And while it still hasn’t gotten much attention in the press, this feature is a game changer in iPhone’s rivalry with Android and Symbian devices.</p>
<p><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2010/06/Screen-shot-2010-06-29-at-9.53.57-AM.png"><img class="aligncenter size-full wp-image-543" title="Screen shot 2010-06-29 at 9.53.57 AM" src="http://iphonedevelopmentbits.com/wp-content/uploads/2010/06/Screen-shot-2010-06-29-at-9.53.57-AM.png" alt="" width="370" height="303" /></a></p>
<p>Apple’s been pioneering smartphone innovations since iPhone’s introduction in 2007 with <em>many </em>widely imitated micro-technologies, in particular the accelerometer.  The <a href="http://en.wikipedia.org/wiki/Accelerometer">accelerometer</a> is a type of sensor that detects changes in a device&#8217;s orientation, vibration, rotation or fall by detecting linear acceleration along one of the three X, Y and Z axes – that is: up/down, right/left, and front/back.</p>
<p><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2010/06/device_axes.png"><img class="aligncenter size-full wp-image-539" title="device_axes" src="http://iphonedevelopmentbits.com/wp-content/uploads/2010/06/device_axes.png" alt="" width="371" height="393" /></a></p>
<p>3-axis accelerometers enable features we by now take for granted in smartphones (and lately, too, in non-Apple branded consumer digital cameras, music players, and gaming peripherals).  For example, landscape/portrait orientation shifting, tilt for directional control in games and applications, and shake features for refreshing a webpage or shuffling a playlist.  The 1st generation of accelerometer – pre iPhone 4 – could measure only linear motion; it couldn&#8217;t sense direction on a compass or twisting motions or rotation, nor had any notion of gravity.</p>
<p><a href="http://iphonedevelopmentbits.com/wp-content/uploads/2010/06/new-iphone-features4.png"><img class="aligncenter size-full wp-image-540" title="new-iphone-features4" src="http://iphonedevelopmentbits.com/wp-content/uploads/2010/06/new-iphone-features4.png" alt="" width="371" height="394" /></a></p>
<p>Then last year Apple added a <a href="http://www.youtube.com/watch?v=GSzJMRtJ8Rw">magnetometer</a> to the iPhone 3Gs, enabling it to sense magnetized direction relative to the Earth&#8217;s poles. And now, with the introduction of the gyro in iPhone 4, Apple once more ups the ante in spatial detection / orientation with a new sensor for detecting 3-axis angular acceleration around the X,Y and Z axes, enabling far more precise virtualization of pitch, yaw and roll on iPhone.</p>
<p>While detection of change in velocity has been possible for some time thanks to conventional accelerometer calculations in terms of linear acceleration, the gyroscope has been designed to detect angular acceleration, which will detect change in both velocity and direction at the same time.  iPhone 4’s gyroscope enables the sensing of even slight degrees of rotation while simultaneously rejecting linear movements and hand jitters – both still ably handled by accelerometer’s linear movement detection technology.</p>
<p>Combining the 3 axes of the gyroscope along with the 3 axes of the accelerometer now enables iPhone to recognize distance, speed and direction as it moves real-time through space. And thanks to the CoreMotion APIs in iOS, developers with the vision to make use of gyroscope data can access it freely, as some have <a href="http://www.youtube.com/watch?v=gtIzlVUNJK4&amp;feature=player_embedded">already</a> <a href="http://www.youtube.com/watch?v=UrFLjCy-AP0&amp;feature=player_embedded">done</a>.</p>
<p>Of course iPhone 4 already includes gyroscope support, but it&#8217;s a safe bet the gyro will be baked into future versions of iPod touch, and naturally, iPad.  iPhone devs who can make use of this amazing new technology will find opportunities aplenty on the new platforms, especially games producers and developers.</p>
<p>&#8212;-</p>
<p>update:  Death Star or iPhone gyroscope?   <a href="http://www.ifixit.com/Teardown/iPhone-4-Gyroscope-Teardown/3156/1">iFixit</a> has the goods.</p>
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		<title>Version Control Application for your iPhone</title>
		<link>http://iphonedevelopmentbits.com/version-control-application-for-your-iphone</link>
		<comments>http://iphonedevelopmentbits.com/version-control-application-for-your-iphone#comments</comments>
		<pubDate>Fri, 27 Nov 2009 18:53:17 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=481</guid>
		<description><![CDATA[<p><a href="http://itunes.apple.com/us/app/iversion/id320298553?mt=8rtnerId%253D30">iVersion</a> is an iPhone SVN client which allows developers to edit and manage their code away form their desktop. More information can be found at <a href="http://www.benreeves.co.uk/">http://www.benreeves.co.uk</a>. IDB readers can get it for free by using the following promo codes:</p>
<p>WWX3A3WWY7LX, ELTKP7HNXE7L, 7PP4NK969RJ7, A43LWXK6Y4R4, LT4TL6ATTFRM,&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/us/app/iversion/id320298553?mt=8rtnerId%253D30">iVersion</a> is an iPhone SVN client which allows developers to edit and manage their code away form their desktop. More information can be found at <a href="http://www.benreeves.co.uk/">http://www.benreeves.co.uk</a>. IDB readers can get it for free by using the following promo codes:</p>
<p>WWX3A3WWY7LX, ELTKP7HNXE7L, 7PP4NK969RJ7, A43LWXK6Y4R4, LT4TL6ATTFRM,</p>
<p>F9WLLK4R67PP, EKTN36FYWWLX, 4MPYA3FWPAEA, 6WFTFAM694YY, EKJ79J69YHLY,</p>
<p>T6NNNHHTJLEE, L9WXP9YY36YA, R6LH4M34XH7P, K7K9EAMAEX94, Y4PEMKEXLTWX,</p>
<p>HTHEWNJHPW49, HY34TN7P9LL3, 4FT339Y6PREX, PE9NPP9PE64X, 7MTLPXTPJA66,</p>
<p>ALWM3LLHEPFN, ETF4L94RAFE4, 4K93KNXAH6LN, PW3AW6HHL3MN, WJ9HJL76JHHJ,</p>
<p>W9XLA6RETFL3, WY7WM7H94AEA, 3NJLA3FKHRPN</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/version-control-application-for-your-iphone/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone Application a day &#8211; Everyday &#8211; with Code</title>
		<link>http://iphonedevelopmentbits.com/iphone-application-a-day-everyday-with-code</link>
		<comments>http://iphonedevelopmentbits.com/iphone-application-a-day-everyday-with-code#comments</comments>
		<pubDate>Tue, 01 Sep 2009 11:41:39 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=476</guid>
		<description><![CDATA[<p>A brilliant blogger / coder by name Matt is making an <a href="http://appeveryday.wordpress.com/">iphone app every day</a>, posting detailed information about it and also sharing the code with the masses. Enormous resource for all iPhone developers.</p>
]]></description>
			<content:encoded><![CDATA[<p>A brilliant blogger / coder by name Matt is making an <a href="http://appeveryday.wordpress.com/">iphone app every day</a>, posting detailed information about it and also sharing the code with the masses. Enormous resource for all iPhone developers.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/iphone-application-a-day-everyday-with-code/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>OpenGL ES Tips and Tricks for Game Programming</title>
		<link>http://iphonedevelopmentbits.com/opengl-es-tips-and-tricks-for-game-programming</link>
		<comments>http://iphonedevelopmentbits.com/opengl-es-tips-and-tricks-for-game-programming#comments</comments>
		<pubDate>Mon, 20 Jul 2009 07:32:52 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=473</guid>
		<description><![CDATA[<p>We all know OpenGL ES only accepts textures that are power 2. What if we have non standard textures ? <a href="http://craiggiles.wordpress.com/aboutme/">Craig Giles</a> has posted a <a href="http://craiggiles.wordpress.com/2009/07/19/opengl-es-texture2d-power-of-two/">solution</a> for the same with the code snippet.</p>
<p>[source <a href="http://craiggiles.wordpress.com/">Journey into XNA</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>We all know OpenGL ES only accepts textures that are power 2. What if we have non standard textures ? <a href="http://craiggiles.wordpress.com/aboutme/">Craig Giles</a> has posted a <a href="http://craiggiles.wordpress.com/2009/07/19/opengl-es-texture2d-power-of-two/">solution</a> for the same with the code snippet.</p>
<p>[source <a href="http://craiggiles.wordpress.com/">Journey into XNA</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/opengl-es-tips-and-tricks-for-game-programming/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>iPhone 3.0 Programming Examples and Tutorials</title>
		<link>http://iphonedevelopmentbits.com/iphone-30-programming-examples-and-tutorials</link>
		<comments>http://iphonedevelopmentbits.com/iphone-30-programming-examples-and-tutorials#comments</comments>
		<pubDate>Fri, 10 Jul 2009 05:46:18 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[iPhone UI]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=470</guid>
		<description><![CDATA[<p>This is a <a href="http://www.aboutobjects.com/tutorials.html">gold mine</a> for all those who are looking for examples and tutorials for iphone application development. The examples include making your first app, editable detail view, animating a view, table views etc. Get a kick-start in&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>This is a <a href="http://www.aboutobjects.com/tutorials.html">gold mine</a> for all those who are looking for examples and tutorials for iphone application development. The examples include making your first app, editable detail view, animating a view, table views etc. Get a kick-start in iphone development, check <a href="http://www.aboutobjects.com/tutorials.html">the site now</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/iphone-30-programming-examples-and-tutorials/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Best Practices for developing an iPhone / iPod Touch Application</title>
		<link>http://iphonedevelopmentbits.com/best-practices-for-developing-an-iphone-ipod-touch-application</link>
		<comments>http://iphonedevelopmentbits.com/best-practices-for-developing-an-iphone-ipod-touch-application#comments</comments>
		<pubDate>Thu, 11 Jun 2009 07:40:12 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone UI]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=465</guid>
		<description><![CDATA[<p>Brian LeRoux discusses <a href="http://mashable.com/2009/06/10/build-iphone-app/">the best practices</a> that can help an iPhone developer  make a commercially successful iPhone application / game. The points that he discusses includes: focus, user interface design, approach, development tools, testing and appstore submission. Read the&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Brian LeRoux discusses <a href="http://mashable.com/2009/06/10/build-iphone-app/">the best practices</a> that can help an iPhone developer  make a commercially successful iPhone application / game. The points that he discusses includes: focus, user interface design, approach, development tools, testing and appstore submission. Read the complete article <a href="http://mashable.com/2009/06/10/build-iphone-app/">here</a>.</p>
<p>[source <a href="http://mashable.com/">Mashable</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/best-practices-for-developing-an-iphone-ipod-touch-application/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Creating your own iPhone Framework!</title>
		<link>http://iphonedevelopmentbits.com/creating-your-own-iphone-framework</link>
		<comments>http://iphonedevelopmentbits.com/creating-your-own-iphone-framework#comments</comments>
		<pubDate>Tue, 09 Jun 2009 06:48:27 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=463</guid>
		<description><![CDATA[<p><a href="http://smeans.com/">Scott means</a> has posted couple of resources for developing your own iPhone framework. iPhone development frameworks can be used in various iPhone application / game development projects. Few popular examples are <a href="http://unity3d.com/">Unity 3D</a>, <a href="http://www.24100.net/2009/06/json-framework-22-for-iphone-and-cocoa-released/">JSON Framework</a> etc.</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://smeans.com/">Scott means</a> has posted couple of resources for developing your own iPhone framework. iPhone development frameworks can be used in various iPhone application / game development projects. Few popular examples are <a href="http://unity3d.com/">Unity 3D</a>, <a href="http://www.24100.net/2009/06/json-framework-22-for-iphone-and-cocoa-released/">JSON Framework</a> etc.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/creating-your-own-iphone-framework/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How to Develop / Create a Shopping Cart Application for iPhone ?</title>
		<link>http://iphonedevelopmentbits.com/how-to-develop-create-a-shopping-cart-application-for-iphone</link>
		<comments>http://iphonedevelopmentbits.com/how-to-develop-create-a-shopping-cart-application-for-iphone#comments</comments>
		<pubDate>Tue, 02 Jun 2009 11:10:03 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[eCommerce Store]]></category>
		<category><![CDATA[Shopping Cart]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=460</guid>
		<description><![CDATA[<p>A 30 minute <a href="http://www.onlinetutorialvids.com/iphone-sdk-store-app-objective-c-math-part-1.html">video tutoria</a>l demonstrating the entire coding process of developing a shopping cart app for iphone / ipod touch is published <a href="http://www.onlinetutorialvids.com/iphone-sdk-store-app-objective-c-math-part-1.html">here</a>. The author is also kind enough to share the entire source code for the application.</p>
<p>[source <a href="http://www.onlinetutorialvids.com">OnlineTutorialVids</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>A 30 minute <a href="http://www.onlinetutorialvids.com/iphone-sdk-store-app-objective-c-math-part-1.html">video tutoria</a>l demonstrating the entire coding process of developing a shopping cart app for iphone / ipod touch is published <a href="http://www.onlinetutorialvids.com/iphone-sdk-store-app-objective-c-math-part-1.html">here</a>. The author is also kind enough to share the entire source code for the application.</p>
<p>[source <a href="http://www.onlinetutorialvids.com">OnlineTutorialVids</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/how-to-develop-create-a-shopping-cart-application-for-iphone/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>XML Parsing Frameworks for iPhone Development</title>
		<link>http://iphonedevelopmentbits.com/xml-parsing-frameworks-for-iphone-development</link>
		<comments>http://iphonedevelopmentbits.com/xml-parsing-frameworks-for-iphone-development#comments</comments>
		<pubDate>Wed, 06 May 2009 14:06:29 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[iPhone XML Parser]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=456</guid>
		<description><![CDATA[<p>An <a href="http://www.71squared.co.uk/2009/05/processing-xml-on-the-iphone/">excellent article by Mike</a> on various XML frameworks available for iPhone SDK, particularly, <a href="http://code.google.com/p/touchcode/wiki/TouchXML">TouchXML</a>, <a href="http://code.google.com/p/kissxml/">KissXML</a>. The article discusses the advantages and disadvantages of using each one of them. As Sourcebits we extensively use <a href="http://www.grinninglizard.com/tinyxml/index.html">TinyXML</a> framework in our projects&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>An <a href="http://www.71squared.co.uk/2009/05/processing-xml-on-the-iphone/">excellent article by Mike</a> on various XML frameworks available for iPhone SDK, particularly, <a href="http://code.google.com/p/touchcode/wiki/TouchXML">TouchXML</a>, <a href="http://code.google.com/p/kissxml/">KissXML</a>. The article discusses the advantages and disadvantages of using each one of them. As Sourcebits we extensively use <a href="http://www.grinninglizard.com/tinyxml/index.html">TinyXML</a> framework in our projects and highly recommend it too. </p>
<p>[source <a href="http://www.71squared.co.uk/">71squared</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/xml-parsing-frameworks-for-iphone-development/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Resources to Learn 3D and Game programming on iPhone</title>
		<link>http://iphonedevelopmentbits.com/resources-to-learn-3d-and-game-programming-on-iphone</link>
		<comments>http://iphonedevelopmentbits.com/resources-to-learn-3d-and-game-programming-on-iphone#comments</comments>
		<pubDate>Sun, 26 Apr 2009 17:42:34 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[OpenGLES Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=454</guid>
		<description><![CDATA[<p>For doing programming in 3D on iPhone, either we use the OpenGLES or use existing 3D frameworks like Unity3D, Oblong engine etc. Here are <a href="http://maniacdev.com/2009/04/8-great-resources-for-learning-iphone-opengl-es/">8 great resources</a> that will help you get started in 3D and game development on&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>For doing programming in 3D on iPhone, either we use the OpenGLES or use existing 3D frameworks like Unity3D, Oblong engine etc. Here are <a href="http://maniacdev.com/2009/04/8-great-resources-for-learning-iphone-opengl-es/">8 great resources</a> that will help you get started in 3D and game development on iPhone.</p>
<p>[source <a href="http://maniacdev.com/">Maniacdev</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/resources-to-learn-3d-and-game-programming-on-iphone/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>How to make your iPhone application accelerometer / rotation aware ?</title>
		<link>http://iphonedevelopmentbits.com/how-to-make-your-iphone-application-accelerometer-rotation-aware</link>
		<comments>http://iphonedevelopmentbits.com/how-to-make-your-iphone-application-accelerometer-rotation-aware#comments</comments>
		<pubDate>Thu, 09 Apr 2009 10:41:33 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=452</guid>
		<description><![CDATA[<p>A very <a href="http://theappleblog.com/2009/04/08/iphone-dev-sessions-how-to-make-an-orientation-aware-clock/">detailed iPhone Development tutorial</a> in which author uses the example of a digital clock to describe how the app can handle the rotation using iPhone accelerometer api calls. Source code included.</p>
<p>[source <a href="http://theappleblog.com">theappleblog</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>A very <a href="http://theappleblog.com/2009/04/08/iphone-dev-sessions-how-to-make-an-orientation-aware-clock/">detailed iPhone Development tutorial</a> in which author uses the example of a digital clock to describe how the app can handle the rotation using iPhone accelerometer api calls. Source code included.</p>
<p>[source <a href="http://theappleblog.com">theappleblog</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/how-to-make-your-iphone-application-accelerometer-rotation-aware/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Open Source Objective C Library for Facebook Connect</title>
		<link>http://iphonedevelopmentbits.com/open-source-objective-c-library-for-facebook-connect</link>
		<comments>http://iphonedevelopmentbits.com/open-source-objective-c-library-for-facebook-connect#comments</comments>
		<pubDate>Wed, 25 Mar 2009 08:12:52 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=447</guid>
		<description><![CDATA[<p>Joe Hewitt, has released the facebook source code library in Objective C for iPhone developers. This is a real good resource for developers that are looking to integrate their iPhone applications with Facebook. Download it from <a href="http://github.com/joehewitt/three20/">here</a>.</p>
<p>[source <a href="http://weblog.infoworld.com/stratdev/archives/2009/03/joe_hewitts_thr.html">infoworld</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>Joe Hewitt, has released the facebook source code library in Objective C for iPhone developers. This is a real good resource for developers that are looking to integrate their iPhone applications with Facebook. Download it from <a href="http://github.com/joehewitt/three20/">here</a>.</p>
<p>[source <a href="http://weblog.infoworld.com/stratdev/archives/2009/03/joe_hewitts_thr.html">infoworld</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/open-source-objective-c-library-for-facebook-connect/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>jQTouch &#8211; jQuery plugin for iPhone Web Development</title>
		<link>http://iphonedevelopmentbits.com/jqtouch-jquery-plugin-for-iphone-web-development</link>
		<comments>http://iphonedevelopmentbits.com/jqtouch-jquery-plugin-for-iphone-web-development#comments</comments>
		<pubDate>Thu, 19 Mar 2009 06:02:31 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[iPhone UI]]></category>
		<category><![CDATA[jQuery iPhone Development]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=445</guid>
		<description><![CDATA[<p>jQTouch is a jQuery plugin that allows development of iphone web applications with native animations and default application styles. Alpha release is available <a href="http://www.jqtouch.com/">here</a>.</p>
]]></description>
			<content:encoded><![CDATA[<p>jQTouch is a jQuery plugin that allows development of iphone web applications with native animations and default application styles. Alpha release is available <a href="http://www.jqtouch.com/">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/jqtouch-jquery-plugin-for-iphone-web-development/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Facebook Connect Software Development Kit (SDK) for iPhone</title>
		<link>http://iphonedevelopmentbits.com/facebook-connect-software-development-kit-sdk-for-iphone</link>
		<comments>http://iphonedevelopmentbits.com/facebook-connect-software-development-kit-sdk-for-iphone#comments</comments>
		<pubDate>Thu, 19 Mar 2009 06:00:22 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[Facebook iPhone Development]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=443</guid>
		<description><![CDATA[<p>Good news for iPhone developers, Facebook has released a SDK for iPhone; Facebook Connect, that allows developers to hook up their native iPhone applications with the Facebook and take advantage of the vast facebook userbase. Download the SDK from <a&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Good news for iPhone developers, Facebook has released a SDK for iPhone; Facebook Connect, that allows developers to hook up their native iPhone applications with the Facebook and take advantage of the vast facebook userbase. Download the SDK from <a href="http://svn.facebook.com/svnroot/platform/clients/packages/fbconnect-iphone.zip">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/facebook-connect-software-development-kit-sdk-for-iphone/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Native iPhone Applications using JavaScript, HTML &amp; CSS ?</title>
		<link>http://iphonedevelopmentbits.com/native-iphone-applications-using-javascript-html-css</link>
		<comments>http://iphonedevelopmentbits.com/native-iphone-applications-using-javascript-html-css#comments</comments>
		<pubDate>Tue, 17 Mar 2009 05:55:01 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[native iphone application development]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=440</guid>
		<description><![CDATA[<p>Yes, creating native iPhone applications using common web technologies is possible now, using <a href="http://phonegap.com/">PhoneGap</a>. PhoneGap is a cross platform mobile framework that lets any web developer make native iPhone, Android and Blackberry applications.</p>
]]></description>
			<content:encoded><![CDATA[<p>Yes, creating native iPhone applications using common web technologies is possible now, using <a href="http://phonegap.com/">PhoneGap</a>. PhoneGap is a cross platform mobile framework that lets any web developer make native iPhone, Android and Blackberry applications.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/native-iphone-applications-using-javascript-html-css/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Programming Dates in iPhone SDK</title>
		<link>http://iphonedevelopmentbits.com/programming-dates-in-iphone-sdk</link>
		<comments>http://iphonedevelopmentbits.com/programming-dates-in-iphone-sdk#comments</comments>
		<pubDate>Wed, 11 Mar 2009 04:37:27 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=438</guid>
		<description><![CDATA[<p>If you have been troubled with mundane tasks like Get Today&#8217;s date while developing your iPhone applications then this <a href="http://howtomakeiphoneapps.com/2009/03/heres-a-quick-way-to-deal-with-dates-in-objective-c/">tutorial</a> is for you.</p>
<p>[source howtomakeiphoneapps]</p>
]]></description>
			<content:encoded><![CDATA[<p>If you have been troubled with mundane tasks like Get Today&#8217;s date while developing your iPhone applications then this <a href="http://howtomakeiphoneapps.com/2009/03/heres-a-quick-way-to-deal-with-dates-in-objective-c/">tutorial</a> is for you.</p>
<p>[source howtomakeiphoneapps]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/programming-dates-in-iphone-sdk/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenAL Audio Programming on iPhone</title>
		<link>http://iphonedevelopmentbits.com/openal-audio-programming-on-iphone</link>
		<comments>http://iphonedevelopmentbits.com/openal-audio-programming-on-iphone#comments</comments>
		<pubDate>Tue, 03 Mar 2009 07:21:38 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[OpenAL Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=434</guid>
		<description><![CDATA[<p>An <a href="http://www.gehacktes.net/2009/03/iphone-programming-part-6-multiple-sounds-with-openal/">excellent tutorial</a> along with code snippets for writing an OpenAL sound loader, OpenAL wrapper class and actual code to play some audio files in iPhone.</p>
<p>[source <a href="http://www.gehacktes.net/">Gehacktes</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>An <a href="http://www.gehacktes.net/2009/03/iphone-programming-part-6-multiple-sounds-with-openal/">excellent tutorial</a> along with code snippets for writing an OpenAL sound loader, OpenAL wrapper class and actual code to play some audio files in iPhone.</p>
<p>[source <a href="http://www.gehacktes.net/">Gehacktes</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/openal-audio-programming-on-iphone/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Multi Threaded Image Loading</title>
		<link>http://iphonedevelopmentbits.com/multi-threaded-image-loading</link>
		<comments>http://iphonedevelopmentbits.com/multi-threaded-image-loading#comments</comments>
		<pubDate>Tue, 24 Feb 2009 08:40:13 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=430</guid>
		<description><![CDATA[<p>A very thorough article including the source code, for loading multiple images from sites like flickr in your iphone app in an asynchronous manner, so that delay is less and user experience is quick and neat. Read it <a href="http://www.markj.net/iphone-asynchronous-table-image/">here</a>.</p>
]]></description>
			<content:encoded><![CDATA[<p>A very thorough article including the source code, for loading multiple images from sites like flickr in your iphone app in an asynchronous manner, so that delay is less and user experience is quick and neat. Read it <a href="http://www.markj.net/iphone-asynchronous-table-image/">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/multi-threaded-image-loading/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Code for Sending email from your iPhone App</title>
		<link>http://iphonedevelopmentbits.com/code-for-sending-email-from-your-iphone-app</link>
		<comments>http://iphonedevelopmentbits.com/code-for-sending-email-from-your-iphone-app#comments</comments>
		<pubDate>Sat, 21 Feb 2009 14:19:08 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=427</guid>
		<description><![CDATA[<p>A quick and short tutorial plus code for calling mail app in iphone from your application and automatically filling in the address, subject and content. Read it <a href="http://icodeblog.com/2009/02/20/iphone-programming-tutorial-using-openurl-to-send-email-from-your-app/">here</a>.</p>
<p>[source <a href="http://icodeblog.com/">iCodeBlog</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>A quick and short tutorial plus code for calling mail app in iphone from your application and automatically filling in the address, subject and content. Read it <a href="http://icodeblog.com/2009/02/20/iphone-programming-tutorial-using-openurl-to-send-email-from-your-app/">here</a>.</p>
<p>[source <a href="http://icodeblog.com/">iCodeBlog</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/code-for-sending-email-from-your-iphone-app/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Extending the iPhone&#8217;s SDK&#8217;s UIColor class</title>
		<link>http://iphonedevelopmentbits.com/extending-the-iphones-sdks-uicolor-class</link>
		<comments>http://iphonedevelopmentbits.com/extending-the-iphones-sdks-uicolor-class#comments</comments>
		<pubDate>Mon, 16 Feb 2009 07:31:09 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=425</guid>
		<description><![CDATA[<p>A very <a href="http://arstechnica.com/apple/guides/2009/02/iphone-development-accessing-uicolor-components.ars">detailed article</a> along with code samples for extending iPhone SDK UIColor class and make it more useful by <a href="http://arstechnica.com/">Ars Technica</a>.</p>
]]></description>
			<content:encoded><![CDATA[<p>A very <a href="http://arstechnica.com/apple/guides/2009/02/iphone-development-accessing-uicolor-components.ars">detailed article</a> along with code samples for extending iPhone SDK UIColor class and make it more useful by <a href="http://arstechnica.com/">Ars Technica</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/extending-the-iphones-sdks-uicolor-class/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Start writing iPhone game code</title>
		<link>http://iphonedevelopmentbits.com/start-writing-iphone-game-code</link>
		<comments>http://iphonedevelopmentbits.com/start-writing-iphone-game-code#comments</comments>
		<pubDate>Fri, 30 Jan 2009 08:25:56 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=405</guid>
		<description><![CDATA[<p>A <a href="http://craiggiles.wordpress.com/2009/01/30/iphone-gaming-framework-stage-1-tutorial/">detailed article</a> about writing code especially for developers who have experience with XNA framework.</p>
<p>[source <a href="http://craiggiles.wordpress.com/">Journey into XNA</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://craiggiles.wordpress.com/2009/01/30/iphone-gaming-framework-stage-1-tutorial/">detailed article</a> about writing code especially for developers who have experience with XNA framework.</p>
<p>[source <a href="http://craiggiles.wordpress.com/">Journey into XNA</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/start-writing-iphone-game-code/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Memory Management for iPhone Applications</title>
		<link>http://iphonedevelopmentbits.com/memory-management-for-iphone-applications</link>
		<comments>http://iphonedevelopmentbits.com/memory-management-for-iphone-applications#comments</comments>
		<pubDate>Tue, 27 Jan 2009 06:43:52 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=395</guid>
		<description><![CDATA[<div>
<p>Managing memory is very important part of iPhone software development because of the hardware limitations. If the memory is not managed properly it leads to all those embarrassing crashes that can be avoided by following this <a href="http://www.mobileorchard.com/iphone-memory-management/">excellent list of resources and</a></p></div><p>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<div>
<p>Managing memory is very important part of iPhone software development because of the hardware limitations. If the memory is not managed properly it leads to all those embarrassing crashes that can be avoided by following this <a href="http://www.mobileorchard.com/iphone-memory-management/">excellent list of resources and tutorials</a> for memory management on iPhone.</p>
<p>[source <a href="http://www.mobileorchard.com/">MobileOrchard</a>]</div>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/memory-management-for-iphone-applications/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Performance difference between iPhone Simulator and real device</title>
		<link>http://iphonedevelopmentbits.com/performance-difference-between-iphone-simulator-and-real-device</link>
		<comments>http://iphonedevelopmentbits.com/performance-difference-between-iphone-simulator-and-real-device#comments</comments>
		<pubDate>Mon, 19 Jan 2009 11:37:33 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=390</guid>
		<description><![CDATA[<p>An article by Savoy titled,&#8221;My iPhone is not a Mac Pro&#8221; brings out clearly that the performance we see for the iPhone apps on a simulator is not the same that we get in the real device. They have given&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>An article by Savoy titled,&#8221;My iPhone is not a Mac Pro&#8221; brings out clearly that the performance we see for the iPhone apps on a simulator is not the same that we get in the real device. They have given a thorough explanation, read it <a href="http://savoysoftware.com/blog/?p=114">here</a>.</p>
<p>[source <a href="http://www.savoysoftware.com/">savoysoftware</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/performance-difference-between-iphone-simulator-and-real-device/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NSApplication &#8211; How it works ?</title>
		<link>http://iphonedevelopmentbits.com/nsapplication-how-it-works</link>
		<comments>http://iphonedevelopmentbits.com/nsapplication-how-it-works#comments</comments>
		<pubDate>Mon, 19 Jan 2009 04:29:03 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=388</guid>
		<description><![CDATA[<p>Matt Gallagher explains the steps that occur between program startup and the dispatch of events to your code — so you can gain greater understanding of what <code>NSApplication</code> does on your behalf. Read it <a href="http://cocoawithlove.com/2009/01/demystifying-nsapplication-by.html">here</a>.</p>
<p>[source <a href="http://cocoawithlove.com">Cocoawithlove</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>Matt Gallagher explains the steps that occur between program startup and the dispatch of events to your code — so you can gain greater understanding of what <code>NSApplication</code> does on your behalf. Read it <a href="http://cocoawithlove.com/2009/01/demystifying-nsapplication-by.html">here</a>.</p>
<p>[source <a href="http://cocoawithlove.com">Cocoawithlove</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/nsapplication-how-it-works/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Parse XML using iPhone SDK ?</title>
		<link>http://iphonedevelopmentbits.com/how-to-parse-xml-using-iphone-sdk</link>
		<comments>http://iphonedevelopmentbits.com/how-to-parse-xml-using-iphone-sdk#comments</comments>
		<pubDate>Thu, 15 Jan 2009 15:40:08 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=386</guid>
		<description><![CDATA[<p>A nice tutorial by <a href="http://craiggiles.wordpress.com/aboutme/">Craig Giles</a> for parsing xml using iPhone SDK. Read it <a href="http://craiggiles.wordpress.com/2009/01/14/parsing-xml-on-the-iphone/">here</a>.</p>
]]></description>
			<content:encoded><![CDATA[<p>A nice tutorial by <a href="http://craiggiles.wordpress.com/aboutme/">Craig Giles</a> for parsing xml using iPhone SDK. Read it <a href="http://craiggiles.wordpress.com/2009/01/14/parsing-xml-on-the-iphone/">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/how-to-parse-xml-using-iphone-sdk/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Point and click web app development for iPhone with ModelBaker Framework</title>
		<link>http://iphonedevelopmentbits.com/point-and-click-web-app-development-for-iphone-with-modelbaker-framework</link>
		<comments>http://iphonedevelopmentbits.com/point-and-click-web-app-development-for-iphone-with-modelbaker-framework#comments</comments>
		<pubDate>Mon, 05 Jan 2009 11:37:28 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=384</guid>
		<description><![CDATA[<p><a href="http://www.widgetpress.com/modelbaker">ModelBaker</a> delivers point and click web development for iPhone and Android with practically no knowledge of coding required. Download the free demo <a href="http://www.widgetpress.com/downloads">here</a>.</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.widgetpress.com/modelbaker">ModelBaker</a> delivers point and click web development for iPhone and Android with practically no knowledge of coding required. Download the free demo <a href="http://www.widgetpress.com/downloads">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/point-and-click-web-app-development-for-iphone-with-modelbaker-framework/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to make your iPhone apps more responsive ?</title>
		<link>http://iphonedevelopmentbits.com/how-to-make-your-iphone-apps-more-responsive</link>
		<comments>http://iphonedevelopmentbits.com/how-to-make-your-iphone-apps-more-responsive#comments</comments>
		<pubDate>Sun, 04 Jan 2009 02:58:50 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=382</guid>
		<description><![CDATA[<p>Jonathan Saggau wrote an article about iPhone programming where he discusses how to optimize memory to avoid crashes at runtime. Also he explains some tricks that will make your iPhone applications, particularly the ones that are dealing with xml parsing&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Jonathan Saggau wrote an article about iPhone programming where he discusses how to optimize memory to avoid crashes at runtime. Also he explains some tricks that will make your iPhone applications, particularly the ones that are dealing with xml parsing and the cloud more responsive. Read it <a href="http://www.jonathansaggau.com/blog/2009/01/iphone_responsiveness_and_memo.html">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/how-to-make-your-iphone-apps-more-responsive/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iWebKit 4.0: iPhone Webapps Framework</title>
		<link>http://iphonedevelopmentbits.com/iwebkit-40-iphone-webapps-framework</link>
		<comments>http://iphonedevelopmentbits.com/iwebkit-40-iphone-webapps-framework#comments</comments>
		<pubDate>Sat, 03 Jan 2009 08:08:02 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=380</guid>
		<description><![CDATA[<p><a href="http://www.iphoneworld.ca/news/2009/01/02/iwebkit-iphone-websites-webapps-creator-free-download/">iWebKit </a><a href="http://www.iphoneworld.ca/news/2009/01/02/iwebkit-iphone-websites-webapps-creator-free-download/">framework</a> allows for easy creation of iPhone webapps/websites and requires very little programming knowledge.</p>
<p>[source <a href="http://www.iphoneworld.ca">iPhone World</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.iphoneworld.ca/news/2009/01/02/iwebkit-iphone-websites-webapps-creator-free-download/">iWebKit </a><a href="http://www.iphoneworld.ca/news/2009/01/02/iwebkit-iphone-websites-webapps-creator-free-download/">framework</a> allows for easy creation of iPhone webapps/websites and requires very little programming knowledge.</p>
<p>[source <a href="http://www.iphoneworld.ca">iPhone World</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/iwebkit-40-iphone-webapps-framework/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Checklist for iPhone developers and user interface designers</title>
		<link>http://iphonedevelopmentbits.com/checklist-for-iphone-developers-and-user-interface-designers</link>
		<comments>http://iphonedevelopmentbits.com/checklist-for-iphone-developers-and-user-interface-designers#comments</comments>
		<pubDate>Mon, 29 Dec 2008 15:57:02 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=378</guid>
		<description><![CDATA[<p><a href="http://apcmag.com/seven_things_all_iphone_apps_need.htm">APCmag</a> has posted a list of things for iPhone developers and UI designers that will help in making a usable and beautiful iPhone app.</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://apcmag.com/seven_things_all_iphone_apps_need.htm">APCmag</a> has posted a list of things for iPhone developers and UI designers that will help in making a usable and beautiful iPhone app.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/checklist-for-iphone-developers-and-user-interface-designers/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Interesting tidbits for OpenGL programming on iPhone</title>
		<link>http://iphonedevelopmentbits.com/interesting-tidbits-for-opengl-programming-on-iphone</link>
		<comments>http://iphonedevelopmentbits.com/interesting-tidbits-for-opengl-programming-on-iphone#comments</comments>
		<pubDate>Wed, 24 Dec 2008 09:29:44 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Games]]></category>
		<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=376</guid>
		<description><![CDATA[<p>I have been following this <a href="http://diaryofagraphicsprogrammer.blogspot.com/">blog</a> for sometime and must say the author <a href="http://www.blogger.com/profile/11031097395025597662">Wolfgang Engel</a> is posting some of the best tips for game programmers on iPhone. A must bookmark for every iPhone programmer.</p>
]]></description>
			<content:encoded><![CDATA[<p>I have been following this <a href="http://diaryofagraphicsprogrammer.blogspot.com/">blog</a> for sometime and must say the author <a href="http://www.blogger.com/profile/11031097395025597662">Wolfgang Engel</a> is posting some of the best tips for game programmers on iPhone. A must bookmark for every iPhone programmer.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/interesting-tidbits-for-opengl-programming-on-iphone/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UITabBarController Tutorial</title>
		<link>http://iphonedevelopmentbits.com/uitabbarcontroller-tutorial</link>
		<comments>http://iphonedevelopmentbits.com/uitabbarcontroller-tutorial#comments</comments>
		<pubDate>Mon, 22 Dec 2008 13:46:25 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[iPhone UI]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=372</guid>
		<description><![CDATA[<p>The UITabBarController is a container that helps switch between different views using tabs, as can be seen in number of iPhone apps like NyTimes, MarketingProfs etc. A very nice tutorial on how to use this container along with source code&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>The UITabBarController is a container that helps switch between different views using tabs, as can be seen in number of iPhone apps like NyTimes, MarketingProfs etc. A very nice tutorial on how to use this container along with source code for iPhone programming is posted by MIT student Edward Benson on his blog. Read it <a href="http://people.csail.mit.edu/eob/2008/12/21/uitabbarcontroller-example/">here</a>.</p>
<p>[source <a href="http://people.csail.mit.edu/eob/">Edward Benson Blog</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/uitabbarcontroller-tutorial/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Porting Ruby Apps to iPhone</title>
		<link>http://iphonedevelopmentbits.com/porting-ruby-apps-to-iphone</link>
		<comments>http://iphonedevelopmentbits.com/porting-ruby-apps-to-iphone#comments</comments>
		<pubDate>Wed, 17 Dec 2008 13:38:21 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=366</guid>
		<description><![CDATA[<p><a href="http://www.infoq.com/news/2008/12/rhodes-iphone-winmobile-rim">Rhodes</a>, a new open source toolkit developed by <a href="http://rhomobile.com/">Rhomobile</a> makes it possible to port Ruby applications on to iPhone, Windows Mobile devices, and the BlackBerry. </p>
<p>[source <a href="http://www.mobileorchard.com/rhodes-a-tool-to-bring-ruby-apps-to-the-iphone/">MobileOrchard</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.infoq.com/news/2008/12/rhodes-iphone-winmobile-rim">Rhodes</a>, a new open source toolkit developed by <a href="http://rhomobile.com/">Rhomobile</a> makes it possible to port Ruby applications on to iPhone, Windows Mobile devices, and the BlackBerry. </p>
<p>[source <a href="http://www.mobileorchard.com/rhodes-a-tool-to-bring-ruby-apps-to-the-iphone/">MobileOrchard</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/porting-ruby-apps-to-iphone/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to load a 3D Model ?</title>
		<link>http://iphonedevelopmentbits.com/how-to-load-a-3d-model</link>
		<comments>http://iphonedevelopmentbits.com/how-to-load-a-3d-model#comments</comments>
		<pubDate>Mon, 15 Dec 2008 05:35:24 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[OpenGL iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=364</guid>
		<description><![CDATA[<p>A very nice <a href="http://iphonedevelopment.blogspot.com/2008/12/start-of-wavefront-obj-file-loader.html">tutorial</a> for new comers to OpenGL / iPhone programming that explains how you can load 3D Model from various popular 3D applications out there.</p>
]]></description>
			<content:encoded><![CDATA[<p>A very nice <a href="http://iphonedevelopment.blogspot.com/2008/12/start-of-wavefront-obj-file-loader.html">tutorial</a> for new comers to OpenGL / iPhone programming that explains how you can load 3D Model from various popular 3D applications out there.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/how-to-load-a-3d-model/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A review of available iPhone programming books</title>
		<link>http://iphonedevelopmentbits.com/a-review-of-available-iphone-programming-books</link>
		<comments>http://iphonedevelopmentbits.com/a-review-of-available-iphone-programming-books#comments</comments>
		<pubDate>Wed, 10 Dec 2008 07:05:36 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[iPhone Books]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=361</guid>
		<description><![CDATA[<p>A review of three books that are available for iPhone programmers: Programming in Objective-C, Beginning iPhone Development: Exploring the iPhone SDK and The iPhone Developer&#8217;s Cookbook.</p>
<p>Read it <a href="http://iphone-obsessed.blogspot.com/2008/12/digging-into-iphone-programming-some.html">here</a>.</p>
<p>[source <a href="http://iphone-obsessed.blogspot.com">iPhone Obsessed</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>A review of three books that are available for iPhone programmers: Programming in Objective-C, Beginning iPhone Development: Exploring the iPhone SDK and The iPhone Developer&#8217;s Cookbook.</p>
<p>Read it <a href="http://iphone-obsessed.blogspot.com/2008/12/digging-into-iphone-programming-some.html">here</a>.</p>
<p>[source <a href="http://iphone-obsessed.blogspot.com">iPhone Obsessed</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/a-review-of-available-iphone-programming-books/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Oolong Game Engine for iPhone</title>
		<link>http://iphonedevelopmentbits.com/oolong-game-engine-for-iphone</link>
		<comments>http://iphonedevelopmentbits.com/oolong-game-engine-for-iphone#comments</comments>
		<pubDate>Mon, 08 Dec 2008 01:59:57 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Games]]></category>
		<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Resources]]></category>
		<category><![CDATA[iPhone Game Engine]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=359</guid>
		<description><![CDATA[<p>The <a href="http://oolongengine.com/">Oolong Engine</a> is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone and the iPod touch. The best part is, its free.</p>
]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://oolongengine.com/">Oolong Engine</a> is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone and the iPod touch. The best part is, its free.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/oolong-game-engine-for-iphone/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cocoa Framework a mirror image of Actionscript ?</title>
		<link>http://iphonedevelopmentbits.com/cocoa-framework-a-mirror-image-of-actionscript</link>
		<comments>http://iphonedevelopmentbits.com/cocoa-framework-a-mirror-image-of-actionscript#comments</comments>
		<pubDate>Tue, 02 Dec 2008 05:24:01 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Cocoa]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=345</guid>
		<description><![CDATA[<p>Flash and Cocoa are shockingly similar. Much of the Cocoa framework is a mirror image of Actionscript classes / components. For example:</p>
<ul>
<li>UIView = MovieClip</li>
<li>NSNotification = Event</li>
<li>UIButton = Button</li>
</ul>
<p>Read the full article <a href="http://www.insideria.com/2008/12/actionscript-to-cocoa---protot.html">here</a></p>
<p>[source <a href="http://www.insideria.com/">Insideria</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>Flash and Cocoa are shockingly similar. Much of the Cocoa framework is a mirror image of Actionscript classes / components. For example:</p>
<ul>
<li>UIView = MovieClip</li>
<li>NSNotification = Event</li>
<li>UIButton = Button</li>
</ul>
<p>Read the full article <a href="http://www.insideria.com/2008/12/actionscript-to-cocoa---protot.html">here</a></p>
<p>[source <a href="http://www.insideria.com/">Insideria</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/cocoa-framework-a-mirror-image-of-actionscript/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video Out support in SDK v2.2</title>
		<link>http://iphonedevelopmentbits.com/video-out-support-in-sdk-v22</link>
		<comments>http://iphonedevelopmentbits.com/video-out-support-in-sdk-v22#comments</comments>
		<pubDate>Fri, 28 Nov 2008 05:23:33 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Video Out]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=342</guid>
		<description><![CDATA[<p><strong>iPhone</strong>&#8216;s latest SDK contains a programming class called <em>MPTVOutWindow</em>, which enables the iPhone&#8217;s Video-Out function, thus allowing the handset to send a video signal through the Dock Connector to an external display. </p>
<p>[source <a href="http://www.cellaz.com/news/3299/iphone-22-supports-video-out/">Cellaz</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p><strong>iPhone</strong>&#8216;s latest SDK contains a programming class called <em>MPTVOutWindow</em>, which enables the iPhone&#8217;s Video-Out function, thus allowing the handset to send a video signal through the Dock Connector to an external display. </p>
<p>[source <a href="http://www.cellaz.com/news/3299/iphone-22-supports-video-out/">Cellaz</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/video-out-support-in-sdk-v22/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone SDK v2.2 &#8211; New AVFoundation framework</title>
		<link>http://iphonedevelopmentbits.com/iphone-sdk-v22-new-avfoundation-framework</link>
		<comments>http://iphonedevelopmentbits.com/iphone-sdk-v22-new-avfoundation-framework#comments</comments>
		<pubDate>Wed, 26 Nov 2008 06:09:26 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=340</guid>
		<description><![CDATA[<p>The new AVFoundation framework represents one of the most significant changes to the newly updated iPhone 2.2 SDK. It offers a simple playback system for anyone flummoxed by the inhospitality of Audio Queues. <a href="http://arstechnica.com/journals/apple.ars/2008/11/25/iphone-sdk-watch-new-avfoundation-framework">More ..</a></p>
<p>[source <a href="http://arstechnica.com">ArsTechnica</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>The new AVFoundation framework represents one of the most significant changes to the newly updated iPhone 2.2 SDK. It offers a simple playback system for anyone flummoxed by the inhospitality of Audio Queues. <a href="http://arstechnica.com/journals/apple.ars/2008/11/25/iphone-sdk-watch-new-avfoundation-framework">More ..</a></p>
<p>[source <a href="http://arstechnica.com">ArsTechnica</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/iphone-sdk-v22-new-avfoundation-framework/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Intro to iPhone Programming</title>
		<link>http://iphonedevelopmentbits.com/intro-to-iphone-programming</link>
		<comments>http://iphonedevelopmentbits.com/intro-to-iphone-programming#comments</comments>
		<pubDate>Sun, 23 Nov 2008 08:53:27 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone video tutorial]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=338</guid>
		<description><![CDATA[<p>A nice <a href="http://hotcocoa.lastedit.com/www/2008/11/hot-cocoa-6-intro-to-iphone-programming/">video tutorial</a>, that gives an introduction to iPhone programming.</p>
]]></description>
			<content:encoded><![CDATA[<p>A nice <a href="http://hotcocoa.lastedit.com/www/2008/11/hot-cocoa-6-intro-to-iphone-programming/">video tutorial</a>, that gives an introduction to iPhone programming.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/intro-to-iphone-programming/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone vs. Android development</title>
		<link>http://iphonedevelopmentbits.com/iphone-vs-android-development</link>
		<comments>http://iphonedevelopmentbits.com/iphone-vs-android-development#comments</comments>
		<pubDate>Thu, 20 Nov 2008 08:55:30 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone News]]></category>
		<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=336</guid>
		<description><![CDATA[<p><a href="http://blogs.zdnet.com/Burnette/index.php?cat=39">5-day course</a> on iPhone programming presented by <a href="http://www.bignerdranch.com/">Big Nerd Ranch,</a>  in particular to point out differences between Android and iPhone development.</p>
<p>[source <a href="http://blogs.zdnet.com">zdnet</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.zdnet.com/Burnette/index.php?cat=39">5-day course</a> on iPhone programming presented by <a href="http://www.bignerdranch.com/">Big Nerd Ranch,</a>  in particular to point out differences between Android and iPhone development.</p>
<p>[source <a href="http://blogs.zdnet.com">zdnet</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/iphone-vs-android-development/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tips for Map Applications on iPhone</title>
		<link>http://iphonedevelopmentbits.com/tips-for-map-applications-on-iphone</link>
		<comments>http://iphonedevelopmentbits.com/tips-for-map-applications-on-iphone#comments</comments>
		<pubDate>Thu, 13 Nov 2008 07:41:10 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[maps]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=334</guid>
		<description><![CDATA[<p>Little <a href="http://objective-d.com/?p=43">pieces of code</a> to help you launch and use map application from your iPhone app.</p>
<p>[source <a title="objective-d" href="http://objective-d.com/">objective-d]</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Little <a href="http://objective-d.com/?p=43">pieces of code</a> to help you launch and use map application from your iPhone app.</p>
<p>[source <a title="objective-d" href="http://objective-d.com/">objective-d]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/tips-for-map-applications-on-iphone/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SQLite Resources for iPhone Developers</title>
		<link>http://iphonedevelopmentbits.com/sqlite-resources-for-iphone-developers</link>
		<comments>http://iphonedevelopmentbits.com/sqlite-resources-for-iphone-developers#comments</comments>
		<pubDate>Thu, 13 Nov 2008 05:52:07 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone SQLite Tutorials]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=332</guid>
		<description><![CDATA[<p>A <a href="http://www.mobileorchard.com/iphone-sqlite-tutorials-and-libraries/">collection</a> of the best SQLite related tutorials, and libraries in order to help developers in their iPhone development.</p>
<p>[source <a href="http://www.mobileorchard.com/">MobileOrchard</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://www.mobileorchard.com/iphone-sqlite-tutorials-and-libraries/">collection</a> of the best SQLite related tutorials, and libraries in order to help developers in their iPhone development.</p>
<p>[source <a href="http://www.mobileorchard.com/">MobileOrchard</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/sqlite-resources-for-iphone-developers/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Localizing iPhone Apps</title>
		<link>http://iphonedevelopmentbits.com/localizing-iphone-apps</link>
		<comments>http://iphonedevelopmentbits.com/localizing-iphone-apps#comments</comments>
		<pubDate>Wed, 12 Nov 2008 04:55:50 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Localization]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=329</guid>
		<description><![CDATA[<p>A <a href="http://www.iphonesdkarticles.com/2008/11/localizating-iphone-apps-custom.html">tutorial</a> to develop a custom formatter class that is used to display local specific data.</p>
<p>[source <a href="http://www.iphonesdkarticles.com/">iPhoneSDKArticles</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://www.iphonesdkarticles.com/2008/11/localizating-iphone-apps-custom.html">tutorial</a> to develop a custom formatter class that is used to display local specific data.</p>
<p>[source <a href="http://www.iphonesdkarticles.com/">iPhoneSDKArticles</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/localizing-iphone-apps/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BASIC programming for iPhone</title>
		<link>http://iphonedevelopmentbits.com/basic-programming-for-iphone</link>
		<comments>http://iphonedevelopmentbits.com/basic-programming-for-iphone#comments</comments>
		<pubDate>Wed, 05 Nov 2008 07:56:10 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=327</guid>
		<description><![CDATA[<p>Point your iPhone or iPod touch to http://virtualgs.larwe.com/gsbasic and you can key in a BASIC program &#8211; similar to Applesoft BASIC. It supports the Apple II Lores graphics and text mode.</p>
<p> </p>
<p>[source <a href="http://retromaccast.ning.com/profiles/blogs/basic-programming-for-iphone">Retromaccast</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>Point your iPhone or iPod touch to http://virtualgs.larwe.com/gsbasic and you can key in a BASIC program &#8211; similar to Applesoft BASIC. It supports the Apple II Lores graphics and text mode.</p>
<p> </p>
<p>[source <a href="http://retromaccast.ning.com/profiles/blogs/basic-programming-for-iphone">Retromaccast</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/basic-programming-for-iphone/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick SMTP client code for the iPhone: skpsmtpmessage</title>
		<link>http://iphonedevelopmentbits.com/quick-smtp-client-code-for-the-iphone-skpsmtpmessage</link>
		<comments>http://iphonedevelopmentbits.com/quick-smtp-client-code-for-the-iphone-skpsmtpmessage#comments</comments>
		<pubDate>Mon, 03 Nov 2008 07:47:35 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[email client]]></category>
		<category><![CDATA[smtp iphone]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=323</guid>
		<description><![CDATA[<p>This should be very useful for developers who are looking to provide email functionality in their iphone app. You can download and read more info about it <a href="http://code.google.com/p/skpsmtpmessage/">here</a></p>
<p>[source <a href="http://www.alexcurylo.com/blog/">Alex blog</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>This should be very useful for developers who are looking to provide email functionality in their iphone app. You can download and read more info about it <a href="http://code.google.com/p/skpsmtpmessage/">here</a></p>
<p>[source <a href="http://www.alexcurylo.com/blog/">Alex blog</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/quick-smtp-client-code-for-the-iphone-skpsmtpmessage/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Excellent iPhone Programming Chapters by Stanford University</title>
		<link>http://iphonedevelopmentbits.com/excellent-iphone-programming-chapters-by-stanford-university</link>
		<comments>http://iphonedevelopmentbits.com/excellent-iphone-programming-chapters-by-stanford-university#comments</comments>
		<pubDate>Fri, 31 Oct 2008 16:27:56 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=321</guid>
		<description><![CDATA[<div>
<p>Must read for all iPhone developers, <a href="http://www.stanford.edu/class/cs193p/cgi-bin/index.php">here</a>.</p>
<p>[source <a href="http://www.stanford.edu">Stanford University</a>]</div>
]]></description>
			<content:encoded><![CDATA[<div>
<p>Must read for all iPhone developers, <a href="http://www.stanford.edu/class/cs193p/cgi-bin/index.php">here</a>.</p>
<p>[source <a href="http://www.stanford.edu">Stanford University</a>]</div>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/excellent-iphone-programming-chapters-by-stanford-university/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone development &#8211; Step by step for DOTNET / J2ME / Windows Mobile Developers</title>
		<link>http://iphonedevelopmentbits.com/iphone-development-step-by-step-for-dotnet-j2me-windows-mobile-developers</link>
		<comments>http://iphonedevelopmentbits.com/iphone-development-step-by-step-for-dotnet-j2me-windows-mobile-developers#comments</comments>
		<pubDate>Fri, 31 Oct 2008 10:29:51 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=317</guid>
		<description><![CDATA[<p>A nice article for the developers who are on the opposite side of Mac and are looking to get started on the iPhone platform. Read it <a href="http://www.discussweb.com/iphone/6087-iphone-development-step-step-dotnet-j2me-windows-mobile-developers.html">here</a>.</p>
]]></description>
			<content:encoded><![CDATA[<p>A nice article for the developers who are on the opposite side of Mac and are looking to get started on the iPhone platform. Read it <a href="http://www.discussweb.com/iphone/6087-iphone-development-step-step-dotnet-j2me-windows-mobile-developers.html">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/iphone-development-step-by-step-for-dotnet-j2me-windows-mobile-developers/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Debugging tips for Objective-C programming</title>
		<link>http://iphonedevelopmentbits.com/debugging-tips-for-objective-c-programming</link>
		<comments>http://iphonedevelopmentbits.com/debugging-tips-for-objective-c-programming#comments</comments>
		<pubDate>Mon, 27 Oct 2008 06:03:20 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[Cocoa Debugging]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=315</guid>
		<description><![CDATA[<p>An <a href="http://cocoawithlove.com/2008/10/debugging-tips-for-objective-c.html">excellent article</a>&#160;by&#160;Matt Gallagher about debugging cocoa applications. In the article Matt discusses about&#160;Objective-C specific gdb tips and commands that all Cocoa programmers should know.</p>
<p> </p>
<p>[source <a href="http://cocoawithlove.com/">Cocoawithlove</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>An <a href="http://cocoawithlove.com/2008/10/debugging-tips-for-objective-c.html">excellent article</a>&nbsp;by&nbsp;Matt Gallagher about debugging cocoa applications. In the article Matt discusses about&nbsp;Objective-C specific gdb tips and commands that all Cocoa programmers should know.</p>
<p> </p>
<p>[source <a href="http://cocoawithlove.com/">Cocoawithlove</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone Developer Forum Beta</title>
		<link>http://iphonedevelopmentbits.com/iphone-developer-forum-beta</link>
		<comments>http://iphonedevelopmentbits.com/iphone-developer-forum-beta#comments</comments>
		<pubDate>Fri, 24 Oct 2008 16:34:25 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone News]]></category>
		<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Developer Forums]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=312</guid>
		<description><![CDATA[<p>Apple finally has opened the <a href="https://devforums.apple.com/">developer forums</a> for iPhone platform just like they have it for mac. This should be a good resource for both new and experienced iPhone developers.</p>
]]></description>
			<content:encoded><![CDATA[<p>Apple finally has opened the <a href="https://devforums.apple.com/">developer forums</a> for iPhone platform just like they have it for mac. This should be a good resource for both new and experienced iPhone developers.</p>
]]></content:encoded>
			<wfw:commentRss>http://iphonedevelopmentbits.com/iphone-developer-forum-beta/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone SDK vs Android SDK: Which is better ?</title>
		<link>http://iphonedevelopmentbits.com/iphone-sdk-vs-android-sdk-which-is-better</link>
		<comments>http://iphonedevelopmentbits.com/iphone-sdk-vs-android-sdk-which-is-better#comments</comments>
		<pubDate>Fri, 24 Oct 2008 06:46:25 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone News]]></category>
		<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=307</guid>
		<description><![CDATA[<p><a href="http://www.deviation.de/">Christian Klotz</a> posts about his experience with Android and iPhone SDK and tells us which is a better platform for developers. Read it <a href="http://www.deviation.de/?p=20">here</a>.</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.deviation.de/">Christian Klotz</a> posts about his experience with Android and iPhone SDK and tells us which is a better platform for developers. Read it <a href="http://www.deviation.de/?p=20">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tips for iPhone Development using Objective C</title>
		<link>http://iphonedevelopmentbits.com/tips-for-iphone-development-using-objective-c</link>
		<comments>http://iphonedevelopmentbits.com/tips-for-iphone-development-using-objective-c#comments</comments>
		<pubDate>Thu, 23 Oct 2008 07:21:34 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Tips]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=305</guid>
		<description><![CDATA[<p><a href="http://www.pathf.com/blogs/2008/10/8-tips/">8 very useful tips</a> when starting iPhone development using Objective C. As per author, &#8220;These are the 8 biggest foul-ups that I wish I had known before I started learning Objective-C. Hopefully you&#8217;ll learn something here that will prevent you&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pathf.com/blogs/2008/10/8-tips/">8 very useful tips</a> when starting iPhone development using Objective C. As per author, &#8220;These are the 8 biggest foul-ups that I wish I had known before I started learning Objective-C. Hopefully you&#8217;ll learn something here that will prevent you from making an idiotic mistake I already made.&#8221;</p>
<p>[source <a href="http://www.pathf.com/">Pathfinder</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to build an iPhone application</title>
		<link>http://iphonedevelopmentbits.com/how-to-build-an-iphone-application</link>
		<comments>http://iphonedevelopmentbits.com/how-to-build-an-iphone-application#comments</comments>
		<pubDate>Wed, 22 Oct 2008 04:08:10 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=299</guid>
		<description><![CDATA[<p>A nice article posted by ZDnet covers the basics of what you need to start developing your first iPhone application. Read it <a href="http://www.zdnetasia.com/blogs/themfiles/0,3800011229,63007022,00.htm">here</a>.</p>
<p>[source <a href="http://www.zdnetasia.com">ZDnet</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>A nice article posted by ZDnet covers the basics of what you need to start developing your first iPhone application. Read it <a href="http://www.zdnetasia.com/blogs/themfiles/0,3800011229,63007022,00.htm">here</a>.</p>
<p>[source <a href="http://www.zdnetasia.com">ZDnet</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Make iPhone apps without knowing Cocoa</title>
		<link>http://iphonedevelopmentbits.com/make-iphone-apps-without-knowing-cocoa</link>
		<comments>http://iphonedevelopmentbits.com/make-iphone-apps-without-knowing-cocoa#comments</comments>
		<pubDate>Mon, 20 Oct 2008 16:25:13 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone News]]></category>
		<category><![CDATA[iPhone Programming]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=295</guid>
		<description><![CDATA[<p><a href="http://apploop.com/blog/post/54827874/making-apps-is-hard-well-do-it-for-you">AppLoop</a> launched&#160;a mobile application generator which lets you turn any RSS feed into a mobile application for iPhone,&#160;even if you don&#8217;t have any programming experience.&#160;</p>
<p>[source <a href="http://www.readwriteweb.com/archives/make_your_own_iphone_android_apps_with_new_generator.php">Readwriteweb</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://apploop.com/blog/post/54827874/making-apps-is-hard-well-do-it-for-you">AppLoop</a> launched&nbsp;a mobile application generator which lets you turn any RSS feed into a mobile application for iPhone,&nbsp;even if you don&#8217;t have any programming experience.&nbsp;</p>
<p>[source <a href="http://www.readwriteweb.com/archives/make_your_own_iphone_android_apps_with_new_generator.php">Readwriteweb</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone Fonts &#8211; Issues related to Programming</title>
		<link>http://iphonedevelopmentbits.com/iphone-fonts-issues-related-to-programming</link>
		<comments>http://iphonedevelopmentbits.com/iphone-fonts-issues-related-to-programming#comments</comments>
		<pubDate>Mon, 20 Oct 2008 15:32:01 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone Fonts]]></category>
		<category><![CDATA[iPhone P]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=292</guid>
		<description><![CDATA[<p><a href="http://www.latenightcode.com/devblog/iphone-fonts/">Late Night Code</a> has posted a nice article on the fonts available on iPhone that developers can make use of in their apps and the article also explains the subtle differences in the fonts available on Mac platform as&#160;compared&#160;to iPhone.&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.latenightcode.com/devblog/iphone-fonts/">Late Night Code</a> has posted a nice article on the fonts available on iPhone that developers can make use of in their apps and the article also explains the subtle differences in the fonts available on Mac platform as&nbsp;compared&nbsp;to iPhone. Good read.</p>
<p>[source&nbsp;<a href="http://www.latenightcode.com/devblog/iphone-fonts/">Late Night Code</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone &amp; iPod Game Programming Forum</title>
		<link>http://iphonedevelopmentbits.com/iphone-ipod-game-programming-forum</link>
		<comments>http://iphonedevelopmentbits.com/iphone-ipod-game-programming-forum#comments</comments>
		<pubDate>Mon, 20 Oct 2008 10:24:48 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone forum]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=290</guid>
		<description><![CDATA[<p>iDevGames has opened a <a href="http://www.idevgames.com/forum/forumdisplay.php?f=66">message board</a> for &#160;iPhone / iPod game development.&#160;</p>
<p>[source&#160;<a href="http://www.idevgames.com/news/iphone-ipod-game-programming-message-board">iDevGames</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p>iDevGames has opened a <a href="http://www.idevgames.com/forum/forumdisplay.php?f=66">message board</a> for &nbsp;iPhone / iPod game development.&nbsp;</p>
<p>[source&nbsp;<a href="http://www.idevgames.com/news/iphone-ipod-game-programming-message-board">iDevGames</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iCodeblog &#8211; iPhone Programming Tutorials</title>
		<link>http://iphonedevelopmentbits.com/icodeblog-iphone-programming-tutorials</link>
		<comments>http://iphonedevelopmentbits.com/icodeblog-iphone-programming-tutorials#comments</comments>
		<pubDate>Fri, 17 Oct 2008 09:13:15 +0000</pubDate>
		<dc:creator>rohit</dc:creator>
				<category><![CDATA[iPhone Programming]]></category>
		<category><![CDATA[iPhone tutorials]]></category>

		<guid isPermaLink="false">http://iphonedevelopmentbits.com/?p=286</guid>
		<description><![CDATA[<p><a href="http://icodeblog.com/" target="_blank">iCodeblog</a> is a good resource for programming tutorials on iPhone platform. Like us, this blog is new and there are only few tutorials but looks like so far so good.</p>
<p>[source&#160;<a href="http://icodeblog.com/" target="_blank">iCodeblog</a>]</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://icodeblog.com/" target="_blank">iCodeblog</a> is a good resource for programming tutorials on iPhone platform. Like us, this blog is new and there are only few tutorials but looks like so far so good.</p>
<p>[source&nbsp;<a href="http://icodeblog.com/" target="_blank">iCodeblog</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

