Jul
20
We all know OpenGL ES only accepts textures that are power 2. What if we have non standard textures ? Craig Giles has posted a solution for the same with the code snippet.
[source Journey into XNA]
We all know OpenGL ES only accepts textures that are power 2. What if we have non standard textures ? Craig Giles has posted a solution for the same with the code snippet.
[source Journey into XNA]
[...] We all know OpenGL ES only accepts textures that are power 2. See original here: OpenGL ES Tips and Tricks for Game Programming [...]