Jul
20
Posted :Jul 20th 2009 01:02PM by rohit
Filed under : iPhone Game Programming, iPhone Programming, iPhone Resources
Filed under : iPhone Game Programming, iPhone Programming, iPhone Resources
We all know OpenGL ES only accepts textures that are power 2. What if we have non standard textures ? Craig Giles has posted a solution for the same with the code snippet.
[source Journey into XNA]

[...] We all know OpenGL ES only accepts textures that are power 2. See original here: OpenGL ES Tips and Tricks for Game Programming [...]