We all know OpenGL ES only accepts textures that are power 2. What if we have non standard textures ? Craig Giles has posted a solution for the same with the code snippet.

[source Journey into XNA]

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  1. [...] We all know OpenGL ES only accepts textures that are power 2. See original here:  OpenGL ES Tips and Tricks for Game Programming [...]

  2. yadav wrote on September 16th :

    Hi.. Goooood Moooorninggggg

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